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Messages - Grei

Pages: 1 [2]
26
Flotsam and Jetsam / Re: What are you listening to....
« on: January 15, 2014, 03:08:36 am »
Unless it's Kyuusaku's WTF? show on Japanaradio, I don't listen to much of anything at the computer these days.  When I'm out and about, it ranges from Rat Pack to Portland Taiko to 80's Hair Bands to Jazz to...well, I think you get the point that I've got rather eclectic tastes. :)


27
General Discussion / Re: "Player Choice & the Decline of Interdependence"
« on: December 09, 2013, 05:08:26 pm »
Well, aside from lumping Final Fantasy in there (FFXI was built towards a whole different cultural market, and FFIV kept much the same elements), it's pretty accurate.

There is less community springing up in a lot of games, though I don't think it's entirely because of the interdependenc e being removed.  Sure, it's easier to get through most games solo, and not always 2-10 times slower than those who group up.  IMHO, the dying of communities is more a combination of other factors with interdependenc e just a small part.

The one game that I can think of that had a rather interesting community was EQ1, back before the Plane of Knowledge was opened to all.  I remember spending hours out in the East Commonlands Tunnel next to the Shady Swashbuckler.  You could run into the Who's Who of your server there, as the tunnel was a major thoroughfare and a good place for crafters to merchant their stuff.  Plus you could usually find a teleport or a punt there, to get wherever you wanted.  Yeah, the good old days, ruined by them merging the West and the East Commonlands, the Plane of Knowledge and Luclin allowing access to nearly everywhere without needing a Wizard or a Druid, and so on.  I used to make a bit of money selling sandwiches from the tunnel to those who needed them, back when I did the grind to Master Baker while still below level 10. 

The key thing though is the type of community.  There are games so full of jerks, that I don't even care to want to be involved in any community there.  And often, location plays just as much a part of it, to.  Communities need to be organic and grown by the player base.  When you have devs try to force a community--dictate where the 'hotspots' are, which further ruin things.  I suspect that's part of what lead to the shifting of people from the Tunnel.

28
Flotsam and Jetsam / Re: Comet ISON on approach to the Sun
« on: December 01, 2013, 08:20:37 pm »
That is bad, Remi. :)

And the final verdict on the comet will be a while in coming.  The last pictures from SOHO before it went out of sight weren't promising--just a vague cloud and nothing that looked like a nucleus.  In a few weeks, Hubble will be able to look at it's remains though and see what there is to see.

29
Flotsam and Jetsam / Re: Comet ISON on approach to the Sun
« on: November 30, 2013, 04:37:23 am »
It's being called Schrodinger's Comet right now because no one can make up their mind whether it's alive or dead. ;)

Latest picture from SOHO's C3 camera still shows a respectable comet.  Not as impressive as when it dove in, but there's a number of factors including it's location and angle that makes it harder to decide.
 

30
Flotsam and Jetsam / Re: Comet ISON on approach to the Sun
« on: November 28, 2013, 07:29:20 pm »
The Sun was a really big meanie this time, it would appear.  At this time, everyone's best guess is that the comet broke up before it got to where the SDO could see it.  A few more hours might show differently, but it isn't likely.

Still, even if it wasn't photogenic, there is a lot of good science coming out of this.

31
Flotsam and Jetsam / Re: Comet ISON on approach to the Sun
« on: November 28, 2013, 06:21:07 pm »
NASA TV is streaming the Google+ Hangout that NASA is running.  You could catch it directly on G+, but I've found that on these large events the connection is rather dodgy.

http://www.nasa.gov/multimedia/nasatv/index.html

And since the Bad Astronomer is on that Hangout, that's the one I'm going to watch (through NASA TV).  Glad that NASA got him involved since the last time I tried to watch NASA's coverage, it was rather dull compared to what was going on in the Hangout that Bad Astronomer and other space bloggers were holding.

And yes, the Sun does tend to be uncaring and forgetful of just how hot it is. ;)

32
Flotsam and Jetsam / Comet ISON on approach to the Sun
« on: November 28, 2013, 06:21:43 am »
Since the big news tomorrow, besides it being Thanksgiving and Hanukkah is that Comet ISON is making it's close approach to the Sun.

It's only going to be really visible from the various Sun watching satellites since the comet is too close to the Sun for us to see from Earth (at least safely).

So here's a few links for those, like me, who want to watch this. :)

SOHO

http://sohowww.nascom.nasa.gov/data/realtime/realtime-update.html  Static pictures posted nearly as fast as they come off the satellite.  Basically new photos every 15 minutes, give or take a half hour.  You can see ISON in the C3 camera at the time of this post.

http://sohodata.nascom.nasa.gov/cgi-bin/soho_movie_theater  You can set up a movie of the last X images.  Very nifty way of seeing how the comet is moving closer to the Sun.  At the time of this post, if you select LASCO C3 as the camera the last 80 images show the comet entering the frame and moving towards the Sun.

STEREO

Stereo is actually 2 satellites, one ahead of the Earth and one Behind.  They're a bit further than on opposite sides of the Sun currently but they give us a good view of what's out of the field of view of SOHO, SDO and the other satellites that watch near the Earth.

http://stereo.gsfc.nasa.gov/beacon/  A collection of the latest images from both STEREO A and STEREO B. 

Both can see the comet though A has been watching it the longest as it approaches and B will have the best view when it leaves the Sun.  More details on what STEREO expects to see is here for those who like the nuts and bolts of how things work: http://stereo-ssc.nascom.nasa.gov/comet_ison/

SDO

Another source to watch is the Solar Dynamics Observatory.  They plan on pointing the satellite at the comet (normally it's focused only on the Sun) at various times during the comets approach to the Sun.  The data dump is expected to begin between 12:45pm and 1:00pm EST (9:45am and 10am PST).

http://cometison.gsfc.nasa.gov/

And I also believe NASA TV will be covering this, and I also heard of at least two different Google+ hangouts dedicated to watching this as well.  There's undoubtedly more places to watch and learn from than I've been following. :)


33
General Discussion / Re: "When Change Comes Knocking"
« on: November 11, 2013, 07:00:35 pm »
That only touched on part of why a lot of us left SWG.  The class changes were one thing--it did ruin how flexible the game had been.  Grind your way up as a Droid Engineer and find that it wasn't too your liking (as in my case), you could 'forget' what you learned as a DE and start learning your way through Musician or Bounty Hunter.  A lot of us would've forgiven the Devs that in the long run, even though we saw Jedi everywhere when before they were relatively rare (though becoming more common with a definite quest to become a Jedi instead of the original Master 'X' of the right classes for your character--every character had a different path).

But the biggest change was in the gameplay.  Battlefield had just come out a few months before, and caused the inevitable hit to the playerbase which nearly every new game causes.  And the vocal minority were wanting more Battlefield-like gameplay in the game instead of the traditional MMO-style target lock and cycle your skills.  So you take a game where, up until that point, you were playing an MMO and then suddenly change the game into a 1st/3rd person shooter and say that it's better for everyone.

So of course a lot of us MMO players just up and quit.  My entire guild decided the game wasn't the game they had joined and we up and quit.  Had one last party, used up all of the ultra rare stuff we had sitting around, and shut down our city.  At times, I miss the old SWG.  Especially my party starship. :) 

These were the biggest changes that were the death knell though, through a game rife with major and unexpected changes that weren't advertised.  An early indicator of what was to come was during the transition from Beta to Launch.  In Beta, Musicians and Dancers were a really big thing (I had gone Musician) and you could easily find a group of 4-6 people, or even 2-3 full groups of people playing instruments or dancing, plus a number of people hanging out and chatting.  Every Musician and Dancer had control of their character, able to go off on a 'solo' before slipping back in with the rest of the group.  We had a lot of fun roleplaying this out, of course. :)  It's how I met my guild, in fact.

On Launch though, the whole Musician/Dancer system was entirely different.  Instead of free to control your character, your actions were locked to the Band Leader's.  If they decided to go do a solo, they could, but you were just a automaton unable to do more than play the supporting music to the leader.  Dancers were made the same way, though I was told in time that they were given a bit more flexibility--but the musicians weren't.  Which totally destroyed the entire fun that we'd built during Beta, the roleplaying, the community.  I ended up going Droid Engineer because they had destroyed a very fun part of the game for some nebulous reason of avoiding 'macro players' by encouraging people to join a band and do nothing to earn their XP.

*chuckles* Ooops, guess I still have a lot of repressed feelings about the way we got jerked around in SWG.  :)

34
General Discussion / Re: New to RBW
« on: October 22, 2013, 11:34:55 pm »
Invite was already sent before the start of Company Battles.  You should see it...if not, let me know.

35
General Discussion / Re: New to RBW
« on: October 21, 2013, 12:16:21 am »
We do not currently have enough to do Clan Battles effectively.  We do have weekly Medium class company battles though if there's enough interest we could also do Junior and (maybe) Champion.  Medium class is a nice happy medium (pun intended) for the classes the majority of us have.

36
General Discussion / Re: LFG Presents: This Is War
« on: August 14, 2013, 05:47:24 am »
I'm not much for forums, to be honest.  Actually surprised I've been spending as much time on RBW's as I have been, given my usual track record.

37
General Discussion / Re: LFG Presents: This Is War
« on: August 14, 2013, 02:22:53 am »
How can anyone who's into gaming _not_ be a fan of LFG? :)

38
General Discussion / LFG Presents: This Is War
« on: August 12, 2013, 06:13:53 pm »
The good folks at Blind Ferret have finally released LFG's 'This Is War' music video.  

http://youtu.be/d-UkXAFbYZU

Totally typical of Looking For Group, so if you're familiar with the webcomic, I'm sure you'll find it quite the laugh like I did. :)

If you aren't familiar with the comic, you should check it out.  http://www.lfgcomic.com/

Of if you don't have time to read all 695 pages, you can read the summary here: http://internal.lfgcomic.com/splash/

:)

For Pony!

39
There is no way of really predicting and anyone who says there is, is only stating their own views.

10 years ago, there's no way anyone could've predicted that a game like Minecraft, with it's blocky retro style, would ever be as popular as it is today.

Hence my view that it's impossible to predict.

Generally, games that come out tend to be rehashes of popular formulas, even down to the general thread of the story (Disaster, War, Take Sides, Fight in the 'Final' Battle, New Enemy appears, repeat for MMORPGs).  It's rather sad to see, to be honest.

In the past few years, I've taken to watching Kickstarter, reading gaming news out of E3 and other gaming cons, etc. and finding gems in interesting indie games like Kerbal Space Program, Planet Explorers, Star Citizen, and the like.  That's where the future really will lie--in innovative and new approaches (or the rebirth of old approaches).

Grei

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