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Messages - Lili Birchflower

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27
General Discussion / Re: New Machine may be up and running.
« on: August 09, 2015, 01:26:57 pm »
tries to make sense out of Nin's post

About a dozen of us are playing Skyforge, yes.  There is a kinetics class  you can work toward to open and use, yes (that was the Magneto reference?).

There's actually quite a bit going on in the Watch right now, especially considering it's summer and that means far fewer people around.  Skyforge, of course, going into open beta at last and with its first major update on the 11th - Neverwinter with its major update on the 11th which brings in guild strongholds and all manner of related guild-based fun stuff - the continued build-up to SWtOR's new expansion which starts release in Oct (it's the beginning of a huge story arc that will be released in bits) - Warframe just introduced a new 'frame and revamped the tututorial - STO has Armadas now (think alliances which are functional). 

And that's just off the top of my memory.  I'm pretty sure I'm missing quite a bit.


28
RBW could always look into running our own campaigns through Roll20 allowing us to get that tabletop experience with each other.

As someone who started in Underlight (back when Underlight and Ultima were IT) and grew into tabletop realizing it's the great methuselah from which everything else has come, I think it could be really great to apply our love of tabletop with our ultimate awesomeness as a guild and connect in that way.

Give it some thought as we reflect on this post will ya?

=^.^=

points to the virtual tabletop campaign going on every Saturday evening in Teamspeak ;)

29
General Discussion / Re: Anybody have a beta key for Skyforge?
« on: June 25, 2015, 04:36:24 pm »
I do ;).  I'll message you one here.

Check your pm box.  Just sent you a key.

30
General Discussion / EA Closing Four F2P Games
« on: April 16, 2015, 05:25:28 pm »
POSTED BY Patrick Söderlund ON APR 15, 2015

UPDATE ON A FEW OF OUR FREE-TO-PLAY PC GAMES


We’re constantly looking at how players are engaging with our games – listening, learning and shaping our experiences based on that feedback – and wanted to bring some news today regarding a few of our older PC free-to-play games.

Recently, we’ve been looking closely at the types of PC free-to-play experiences that players are engaging with across the world.  For instance, Star Wars®: The Old Republic™ is a game that continues to have a very enthusiastic and growing player community, and we have plans to introduce more new story-driven game updates to our Star Wars: The Old Republic players this year.

On the other hand, some of our other PC free-to-play games are not as popular as they once were. So we find ourselves announcing the tough decision today that we are stopping development and winding down support for four PC free-to-play titles: Battlefield Heroes™, Battlefield™ Play4Free, Need for Speed™ World and FIFA World. These games will be live for another 90 days, after which they will go offline.

In more than five years since most of these titles launched, how we play games has changed dramatically.  These were pioneering experiences, and we’re humbled that, over the years, so many of you joined us to enjoy the games and the community.   While we say farewell to these free-to-play titles in the next few months, we are always exploring new concepts and ways to bring great games to more players around the world.

 http://www.ea.com/news/update-on-a-few-of-our-free-to-play-pc-games

--------

We received a report from the eerie ghost world of EA’s free-to-play MMO drive ‘em up Need for Speed World only last week. Its streets lay empty, making the twilight world a spooky haunted house of a city. And then… a car appeared. Oh, how much I’d like to have told young Jack “But Jack, NFSW closed down on this very day three years ago” and watch his jaw drop. But I couldn’t, because it’s only now closing.

EA today announced plans to close four of their free-to-play games: Need for Speed World, FIFA World, Battlefield Play4Free, and Battlefield Heroes.

NFS World was an MMO version of the racing series, like I explained only seven lines ago (are you even paying attention?). FIFA World was a F2P take on FIFA’s multiplayer, and only entered open beta last May – it will never leave it. Battlefield Play4Free was a mix of Battlefield 2 and Battlefield: Bad Company 2. BF Heroes, lastly, was a cartoony third-person take on the FPS series. In short, they weren’t popular enough to keep running – or even finish, in the case of FIFA World.

All four will close in 90 days’ time. Accounts will be wiped, items and progress will be lost, leftover virtual cash will vanish, and no refunds will be given. Such is the peril of ‘games as service’.

EA have closed off new registrations, but current folks can still play. I imagine we’ll see the fascinating phenomenon of old folks drifting back to their former stomping grounds for one last drink/gig/game/fight/sandwich before the megacorp moves in and tears the block to the ground.

Wait, maybe All Hallow’s Eve would’ve been a cooler comparison, because ghosts are cool and spooky and it’d be nicely tie back to the spooky intro well Alice I guess that’s what you get for not thinking things through.

http://www.rockpapershotgun.com/2015/04/15/ea-closing-f2p-battlefield/#more-282335

31
Flotsam and Jetsam / Re: What are you listening to....
« on: March 27, 2015, 08:28:02 pm »

Forget the video, just chill to the tune!

32
General Discussion / Are you having trouble with the forums/website?
« on: February 12, 2015, 04:58:24 pm »
Help us help you.

RBW members, in the past few weeks it has been discovered that several (many?) of you are having or have had trouble with the forums or the website in general - but for whatever reason, word just now filtered down.  So I'm going to ask you to help us to help you by answering a couple questions.

1.  How many headings in the forum do you see?  There are 13:  Public, General Guild, HQ, Squads, A Co. B Co, C Co, D Co, F Co, H Co, Special Operations, Legacy and Inactive.

2.  Do you see the sub-forums and child boards under each heading?  For example, D Co has World of Warcraft Alliance (with 3 child boards plus an officers' board which may not be visible to you), Hearthstone and Diablo III.

3.  Do you have difficulty logging in? 

4.  Are you having any problem with the website in general?

Please reply if you are having trouble!  If you don't want to leave a reply on this thread, you can pm me, email at lili@royalblackwatch.net OR use the "Help" button on the Dashboard page at http://www.royalblackwatch.net/index3.php.  I promise you that someone will get back to you and help PDQ.

33
by Patrick Allan, 9 Feb 2015


When you hear about role-playing games like Dungeons & Dragons, you probably picture a dimly-lit basement filled with people in silly robes rolling dice, but there's much more to it than that. Not only are role-playing games incredibly fun, but they can actually teach you skills you'll use in the real world.

When I first heard about role-playing games, I immediately thought it was something that was just for the nerdiest of nerds out there. I could only imagine how ridiculous it would feel to sit around a table with other people and act like someone—or something—else, pretending to fight goblins and dragons. The entire premise just sounded way "too geeky" for me—even as someone who was way into video games and other "nerdy" things.

Fast forward a couple years, and I found that I was completely wrong. As soon as I took a moment to strip away the facade of monsters and swords, role-playing games revealed themselves to be something far more interesting than other traditional games. Behind the fantasy adventures was a fun social gathering that required you to think on your toes, solve problems, be creative, and ultimately learn how to become a team player. Sound familiar? Yeah, that's because it's like every job out there. It turned out that it really wasn't about the dungeons or the dragons at all—it's about thinking critically and working like a team.

Now I indulge in role-playing games as often as I can. It's nice to have an escape from the toils and troubles of the real world, but with every game session I play, I find that I actually learn something as well. Maybe it's about myself and the way I think, maybe it's something about one of my friends that brings us closer together, or maybe I just find a new way to look at something that I hadn't thought of. I've learned that role-playing games are about more than playing a game, and more importantly, that they are for everybody.

The Benefits

Playing Cultivates Creativity

Creativity is the bread and butter of role-playing games. They have a certain quality that allows you to transcend typical game interactions. You have real freedom and the ability to move the story forward how you see fit. There are rules for each game, but they are merely the skeleton to whatever story you and your team want to create.

Storytelling is one of the most powerful ways to activate our brains, and role-playing games do this incredibly well. When we tell stories—or experience them—our brains have to process language, the cause and effect of events, and also relate it to our own pre-existing experiences. While you're playing a role-playing game, your brain is firing on all cylinders.

It's good for you, the same way socializing or reading a book is good for you. In fact, as Jon Michaud of The New Yorker explains, reading comes with the territory:

...D. & D. is a textual, storytelling, world-creating experience, a great apprenticeship for a budding author. But, more fundamentally, you cannot play D. & D. without reading—a lot. Ed Park, in an essay on D. & D. (included in the anthology "Bound to Last"), celebrates the magnificent vocabulary of the game… Combined, the player's manual, the Dungeon Master's guide, and the monster manual (the core books of advanced D. & D.) add up to four hundred and sixty-eight pages of small-print, double-column text. I read them with studious devotion and headlong glee. Almost immediately, television all but disappeared from my life.

Before Michaud started playing, he spent his days watching TV while his grades were plummeting. As soon as the fantasy of D&D came into his life, however, that all changed. Michaud even goes so far as to say that Dungeons & Dragons "saved his life" because it got him on a better life track after reading more and finding something that excited him. Perhaps it won't save your life, but it can still enhance it. As you play, you'll develop creativity in a way you might not have experienced before. Whether you're running the game as the "Dungeon Master"—controlling what happens to the players—or simply playing as one of the characters, your storytelling ability will increase.

Dungeon Masters—also called Game Masters in some games—must be particularly good storytellers. Even if you're using a pre-made adventure with most of the work already done, you still have to be ready to come up with dialogue and personalities for the non-player characters, and be able to vividly describe the world your players explore. As a player, you have to find ways to make your character more interesting by creating personality quirks or a rich backstory.

Role-playing games force you to draw from what you know and create something that you and others can enjoy. A lot of famous creators have been influenced by Dungeons & Dragons as well. Comedian Stephen Colbert, writer George R. R. Martin, comedian Robin Williams, Simpsons creator Matt Groening, and Community creator Dan Harmon all played at one time or another. Storytelling is the one of the most basic creative skills that you can draw on for so many other skills, and being a good storyteller can even make you a more charismatic person. Dive in to another world and see what kind of cool stuff you can come up. You might surprise yourself with what you come up with.

Playing Levels Up Your Social Skills

When you think Dungeons & Dragons, you probably don't think social skills—but once again, that's a stereotype that doesn't necessarily hold true. Role-playing games are 100% social. You need to be able to talk to other people, express how you feel about certain situations, all in a group of people. Role-playing games come with a social network built directly into them.

Sure, to an extent, video games do the same thing—but it isn't quite the same. Role-playing games bring the interaction right to your face, no screens between you. Plus, you get to hang out with your friends. Before and after a play session, you can catch up with what they've been up to and share what's going on in your life. Once you know the rules for a particular game, you can easily make new friends too. You can hop into other game groups and make new friends; the process being easier because a giant plot of common ground is right out in the open. Making friends when you move can be really tough, but you can hit up a local game and hobby shop to see if there are any groups looking for more players.

Read the rest at:  http://lifehacker.com/the-surprising-benefits-of-role-playing-games-and-how-1684582789/+tinaamini

34
General Discussion / Inquisition Tavern Songs Giveaway
« on: January 26, 2015, 08:29:45 pm »

Even an Inquisitor needs some downtime for relaxing once in a while. If you've indulged in the opportunity at Skyhold's tavern to enjoy a break from the demons and Venatori, chances are you've heard some of the bard's lovely songs. Although bards do perform to entertain travelers, they also serve a greater purpose: to carry the tales of triumph and tragedy across the land.

We've received many inquiries from our fans asking where they can get these songs, and we're thrilled that you're enjoying them as much as we do. As our way of saying thank you for being the awesome community that you are, we're excited to announce that for the next two weeks, you can download these songs from a desktop computer free of charge!

As an added bonus for all of you musically inclined folks, we're also releasing the sheet music for each track. Now you can perform your own versions of these haunting tavern tunes—and when you do, you should enter our Fan Celebration Contest!

Grab your free download before February 9, 2015. Shortly after that, we'll make them available for sale on many popular digital platforms. Thank you once again for being a part of the Dragon Age community!

http://www.dragonage.com/en_US/news/inquisition-tavern-songs-giveaway

35
Flotsam and Jetsam / What are you listening to....
« on: December 10, 2014, 08:26:58 pm »

Thunderstruck!

Remember the tune - you'll hear it again soon ;).





I recommend just listening to the music, I found the video distracting.

36
General Discussion / GOG's Big Fall Sale begins
« on: November 13, 2014, 03:25:59 pm »
2014 DRM-FREE BIG FALL SALE! - 700+ GAMES ON SALE • DISCOUNTS UP TO 90% OFF • FREE GIFTS • ENDS NOV 25


By Fraser Brown, Nov 12, 2014

GOG is attempting to alleviate the misery left by naked trees, cold weather and rain by putting on its Big Fall Sale. Over 700 discounted games are up for grabs, some up to 90 percent off, and GOG’s throwing gifts around too, both games and films.

The sale kicked off just an hour ago, and you can already get yourself a freebie. Mount & Blade can be yours for absolutely nothing, or you could buy the whole series for £6.37. And remember to keep an eye out for the daily deals and flash sales.

The first daily deals are the Mount & Blade series and The Ultimate D&D Collection, the latter of which will set you back £13.60 for 10 games. They’ll be up for 24 hours. The flash sales, on the other hand, get updated every 40 minutes, though many of the individual flash deals will stick around for a while.

If one free game isn’t quite enough for you, by simply visiting the site seven days in a row, you’ll be able to get The Witcher 2 and The Gamers: Director’s Cut for free. Just remember to sign in and collect your stamp.

You’ve got until November 25th to hunt down bargains, but you’ll only be able to get Mount & Blade for free for the next two days.

http://www.pcgamesn.com/gogs-big-fall-sale-begins-get-mount-blade-and-the-witcher-2-for-free

37
General Discussion / 2014 Veterans Day Free Meals and Discounts
« on: November 10, 2014, 05:06:10 pm »
2014 Veterans Day Free Meals and Discounts

Updated: Nov. 9, 2014. Veterans Day is soon approaching and there are many restaurants and companies who want to thank our veterans by providing them with discounts or a free meal. To those companies offering veterans a free meal or discount, the military community gives a collective thanks!

Two notes before jumping in:

- Proof of Military Service. Most companies require some form of military ID. These include: a Military ID Card (active/reserve/retired), Current Leave and Earnings Statement (LES), Drivers License with Veterans Designation, Photograph in uniform, be wearing uniform (if your service permits), Veterans Organization Card (e.g., American Legion and VFW), DD214, discharge paperwork, or other form of identification . Other restaurants and companies may go by the honor system.

- Participation. Second, always call ahead to verify locations, times, and participation. Many of the listed companies are franchises and may have different policies. We will do our best to keep this page updated as we find new info.

http://themilitarywallet.com/veterans-day-free-meals-and-discounts/

38
By Adam Smith on November 10th, 2014

Looking For Group, a new World of Warcraft documentary, is as earnest as the late Jim Varney. It’s a sixty minute reflection on the first ten years of the giant of MMORPGs and as it was created in-house at Blizzard, it’s all about the good times. Creators and players alike fondly reminisce and the whole thing almost collapses into a blackhole of backslapping self-aggrandisement around the forty minute mark, when a kung fu panda is held up as an example of the maturing narratives tastes of the WOW audience. But despite the fluff, I found my cynicism thawing as I watched. The whole thing is embedded below.


Insights are few and far between, and they’re mostly concentrated on the technical feat of running all of those servers while creating new content, but if you’re capable of accepting that this is an almost feature-length chunk of promotional material, you might just find something worthwhile. For me, it’s the reminder that WoW is an enormous thing that so many people love. That matters and it’s easy to forget now that I’m so removed from it (I last played around the time it originally launched, for a couple of weeks non-stop).

I get a buzz when I see people talking about the things they’ve created and while I don’t think this kind of multiplayer questing will ever be my particular cup of tea, I’m fascinated by the challenge of expanding it while maintaining a cohesive and functional whole. Seeing the art team, I also realise how much I appreciate WoW’s colours. I’ve never found it to be a particularly attractive game but, from a purely visual perspective, I’ll take Pandaria’s rainforests over the scorched earth of Mordor any day.

http://www.rockpapershotgun.com/2014/11/10/success-story-world-of-warcraft-documentary/#more-248573

39
General Discussion / "Selling Convenience vs. Content"
« on: October 27, 2014, 02:22:06 pm »
Note: I've been seeing more and more discussions on various sites and forums on this topic.  What do YOU thing?


Column By Som Pourfarzaneh on October 24, 2014

As far as free-to-play monetization models go, there are a couple of different overarching strategies that dominate today’s market.  On one side, you have games like ArcheAge, which offers convenience bonuses like elevated experience gain, increased labor points, and priority queuing for shelling out real cash.  On the other, you can see titles like The Lord of the Rings Online steadily offering some convenience and cosmetic items in their cash shops but doing a great deal of business selling content through quests and expansions.

Without having side-by-side financial numbers for comparison, it’s difficult to say which model is more “successful,” but I have seen a number of arguments for and against the viability of each strategy.  There are those who think that you simply shouldn’t gate content behind a paywall of any kind, and should instead focus on always incentivizing players to stay in your game world by playing new things and hopefully, buying things from your cash shop.  Conversely, the argument exists that unlocking content such as zones, quests, storylines, and arenas through a tried and true method such as expansions is the best way to encourage a steady revenue stream and bring back former or casual players.

Most free-to-play MMOs, and even some subscription-based ones, opt for a kind of hybrid approach in selling content and convenience.  With free-to-play titles, it only makes sense to give your audience as many ways to pay you as is possible, and in today’s saturated market, you’d better believe having multiple revenue streams is of utmost importance.  Subscription-based MMOs that sell content expansions and also offer items through a cash shop are a bit too eager for my taste.  I can’t get behind paying a box price, monthly fee, and then nickels and dimes to get a special mount or XP boost.  It’s just too much double dipping.


I’ll also be the first to say that my personal preference is for buying content over cash shop items.  I don’t care a jot for costumes or special cosmetic items, which I know is weird coming from someone who appreciates space for RPers in online communities (and who spent an inordinate amount of money on virtual cards in Magic Online).  I also can’t be bothered with convenience items - not so much because I don’t find them useful, but more due to the fact that they’re usually way overpriced for what you’re getting.  Still, I appreciate paying for goods tendered and services rendered, and am always eager to support the development process by paying for content.  Let me pay once for a good chunk of zones, races, classes, what have you, and convince me that your post-launch update schedule is worth a subscription fee.  I’ll be more than happy to play my part.


I’d be intrigued to see how a “season pass” style monetization model could work for an MMORPG.  Some games have tried variations on this theme, essentially requiring you to pay upfront for upcoming content, but not with the same all-in mentality as single and multiplayer games such as Borderlands 2.  Taking, say, The Elder Scrolls Online as an example, Zenimax Online Studios could have come out the gate with a box price and no subscription, while also selling the first four (or however many) content updates in a season pass.  You’d have to buy into the idea that content should be sold, but you’d also have the flexibility to purchase the updates ad hoc or bundled for a discount price.

It looks like Destiny is taking such a route, and I’m interested to see how Guild Wars 2 handles any forthcoming expansions, based on the precedent with the original Guild Wars for selling content.  It’s true that forgoing the subscription fee necessarily removes players from a much needed payment cycle, but single-player and multiplayer games have been proving time and again that people are willing to pay up front for future content.  A Kickstarted indie MMO might have to prove its worth first, but an industry leader like ArenaNet should have no problem banking on its name.

Where do you stand on selling convenience and cosmetic items versus content?  And what other types of monetization models would you like to see MMO developers give a shake?

http://www.mmorpg.com/showFeature.cfm/loadFeature/9054/page/1

40
General Discussion / Re: Adult Women Largest Gaming Demographic
« on: October 19, 2014, 03:10:11 pm »
Ok Starfire...I know a lot of female gamers who play everything from ffxiv to COD, I know a group of women, all over the age of 40 who get together once a week to play tabletop D&D.  There have always been women in gaming and I can't see why that is so difficult for some people. And I sure as heck didn't start gaming over 15 years ago to "spend time with my man" that's more than a little insulting and I'm surprised one of the other female guild members hasn't given you a little feedback on that but in truth they may have but I just couldn't read much past that statement.

And Kyuue I think I resemble the passionate and obnoxious remark roflmao!

We're just being quiet, Misti, so he isn't scared away ;).

Actually, Budha (husband) played *all* the Final Fantasy series (up until they went pc) from the outset.  I was a little too busy with real life to do so - and FF never held any interest for me, anyhow.  He and the kids would play console games like Grand Theft Auto which, again, I only glanced at since it held no interest for me.  The only console game I really liked - and played the heck out of! solo, with the family and then with friends - was Champions of Norrath 1 & 2 (offshoot of EQ).

Computer gaming was a relatively new thing for me and only came into the scene about 15 years or so ago.  We experienced a heartbreaking medical issue, and Budha thought a game would be just the thing to get my mind off mourning.  He presented me with Darkstone; it served the purpose (more-or-less) and I promptly fell in love with pc gaming.  Joined an online community (can't really call Ironworks a guild) and branched off to Baldur's Gate, Dungeon Siege, Sacred, Neverwinter Nights, etc.  I relish the ability to escape into a different world with a different persona, kicking arse whilst chewing bubblegum, taking names and looking really awesome doing it.

So, Starfire, in at least these two cases - mine and Mistina's - we don't game to spend time with the mister.  We game because WE enjoy gaming. 


41
General Discussion / "The 5 Worst Types of MMO Quests"
« on: September 30, 2014, 12:54:30 pm »
Column By David Jagneaux on September 29, 2014

It’s hard to really define what makes an MMO so fun and addicting. Maybe it’s the gear grind, maybe it’s the gameplay, maybe it’s the social aspects, and maybe it’s just the world you’re playing in. One thing that it’s usually not, is the questing in and of itself. Sure, there can be some fun boss fights or cool missions every now and then, but by and large most MMOs suffer from the same generic cookie-cutter experiences that every other MMO has at some point.

For this week’s List, we’ll be exploring the 5 worst types of MMO quests, what makes them so tedious, and maybe even how they could be improved. There will undoubtedly be plenty that I’ve failed to mention, or maybe you actually like some of the ones on this list, so either way we’d love to hear your thoughts down below after checking out the List!

5) Escort Missions
This would be higher on the list if it were more common, but thankfully, it doesn’t happen all of the time. Arguments can be made for why escort missions work sometimes (look at Resident Evil 4 and Ico, for example) but for some reason they never pan out well in MMOs. Being forced to protect an NPC that doesn’t have the competence or ability to protect his or herself is immensely frustrating.


And to add on top of that, most of them move more quickly than your walk, but more slowly than your run. This frustrating dilemma forces you to stutter step your way alongside them to the destination. Most of the time enemies will just suddenly appear out of seemingly thin-air to try and challenge you to no avail. It could always be worse though, like the Hydra head escort mission in Dragon’s Dogma… *shivers*

4) Group Quests
We get it, the second M in MMO does in fact stand for multiplayer – an internet connection is required to even play an MMO at all. But there is a fine line between letting me live and play in a world full of other people, meeting and socializing at my own pace, and forcing me to group up with others just to get past a specific quest.

Maybe you only like to play with friends and no one is online at that time or maybe you just don’t like grouping up for quests – you’d rather do it solo. Whatever the case may be, mandatory group quests are frustrating for everyone. There’s always that one character that struggles to grasp basic concepts and you end up having to pick up the slack.

3) Go Talk to This Person
If you don’t like quests that have an NPC simply direct you to another NPC, then the opening moments of Final Fantasy XIV is literally your worst nightmare. For all the things that game does really well, its intro could use some serious work. While I do understand the need for showing a new player around a town and introducing NPCs to them, a flood of new information like that isn’t the right approach.


Instead, how about make the NPC you turn quests into be different characters around the town. Upon turning in the quest, they’d get another quest to go do something, and then turn that quest into a new NPC. This way you’re guiding the player around an area and teaching them things without the monotony of running around a city for the first hour of your game.

2) Kill X of Thing
While it may make me look like a hypocrite to call a list of things a terrible quest (given that I am the primary writer of our List column here at MMORPG), I have to say it anyways. There is nothing lazier and less entertaining than “Kill X of Thing” quests. I don’t care if the Thing you’re killing is a magical unicorn that shoots rainbows, these quests are always tedious.

Developers should try harder, especially during the opening areas of your game. Take Guild Wars 2 for example – the opening for each race is incredibly immersive and engaging right from the start. Or The Elder Scrolls Online as another example – almost every quest in that game feels like a real story that deserves to be told. If I’m doing little more than population control via involuntary genocide, that’s just plain old bad game design.

1) Collect X of Thing
But this is where the truly largest sin of MMO quest design takes place. Often times you find these “Collect X of Thing” quests bundled up with the Kill quests, but they’re the same either way. Sometimes you just have to go collect something at a crafting or collection node. Other times it involves having to travel deep into a special dungeon to retrieve some items. But most of the time, you’re stuck killing monsters, just like a Kill quest, except with a mere percentage chance of an item dropping.


Do you see the problem here? At least with a Kill quest you’re guaranteed that every time you kill one, that does in fact count towards your quest completion. With Collection quests on the other hand, that may not always be the case. Let’s say you’re tasked with collecting 10 wolf pelts from the forest. Theoretically that should mean kill 10 wolves and grab their pelts – but it doesn’t. What it actually means is, go kill wolves until your random drop chance is kind enough to give you 10 pelts. It’s a cheap and dirty trick to artificially inflate the length of time spent playing and it sucks.

Conclusion
Now that all of that’s out of the way, what are some of your least favorite types of MMO quests? Chances are, it could be a combination of the above. Alternatively, which games do you think have some of the best quest to offer?

http://www.mmorpg.com/showFeature.cfm/loadFeature/8976/page/1

42
Flotsam and Jetsam / Re: What are you listening to....
« on: September 21, 2014, 05:38:09 pm »
Thankfully no one popped into channel just now as I was belting out "White Wedding" with Billy Idol!   :-X  Didn't realize the mic was open until the very last measure.  At least y'all missed Blue Oyster Cult, too ;)

(Would've frightened you half to death, no doubt.)

43
General Discussion / Re: Adult Women Largest Gaming Demographic
« on: September 04, 2014, 11:02:06 pm »
Well met, Ryiah.

(I like most genres of reading, actually, except can't stand "romance" and "westerns" don't do much for me.  Right now I'm reading science fiction - as in out-in-space sci-fi ;), but I do enjoy mixing it up - right up to and including non-fiction on a huge myriad of topics.  Just depends on the mood.)

ArcheAge was incredibly appealing to me in concept, but the massive move to micro-transaction left me with a bad taste, and I have no intention of subbing.  The Secret World sounds interesting, but you're right - not piqued enough interest to try. 

But to take things a bit further out of stereotype, I really like World of Tanks.  And Warframe.  Both are heavily male-centric, stereotypically.

I would agree 110% with the need to return to making games that people want to play five, ten years down the road rather than the ones that make a huge splash and are ghost towns in a year or less.  There are so many clones; how many zombie survival games are either in the making or just released? 

Wait a minute --- does that mean we actually do have reading preferences in common?  We're going to have to stop this, Ryiah, or people are going to start talking!   :-X

Hope you get to feeling better.

44
General Discussion / Re: Adult Women Largest Gaming Demographic
« on: August 30, 2014, 12:45:45 am »

If their SO is another woman, good for them?  I really don't care.  I can only speak to what I've seen, so that's why I'm curious about the statistics. If a whale woman (I'm talking gaming here!) is in a relationship with a free only player, that's great.  I have yet to meet one of those couples and know about it.

So yeah.  I'm pretty sure you all know about my stance on women and gaming.  (If not, it's "the more, the merrier")

Ok, gotta ask.  What the ever-lovin' heck is a "whale woman". 

45
General Discussion / Re: Adult Women Largest Gaming Demographic
« on: August 29, 2014, 08:47:51 pm »
(On a mostly related note)

I remember, a couple years ago on our annual camping trip, 'the guys' were talking about gaming (there's a group of us who camp together on Memorial Day weekend and have for over a decade now).  Some of the games I didn't know anything about (CoD, MechWarrior), but when they started in about Guild Wars and World of Tanks (and a couple others) ........ well, let's just say that I rocked them back on their masculine heels when a girl suddenly joined the conversation and knew what she was talking about!

The looks on their faces was nearing awe, and as soon as they were over the shock, we had a lovely talk. 

Seriously.  I'm a middle-aged woman in the middle of the US.  If I game, it's a sure bet there's a lot more women who do, as well.  In my friends' case, I'd be willing to bet they do know women who game but have never thought to ask or thought to even entertain the thought.  And frankly, I've been called a liar (by prigs) or patronized with a "Farmville doesn't count, honey".  Seems to threaten some unseen (immature) masculine ideal or something. 

For the record, I loathe Farmville.

46
General Discussion / Re: Adult Women Largest Gaming Demographic
« on: August 29, 2014, 02:56:32 am »
Well, I supposed it was expected to reveal that the largest group of gamers was teen-aged boys living in their mother's basements OR perhaps middle-aged men doing same.   ::)  I mean, girls don't game, right?  And ohmygodswhatar eyouthinking to suggest that women do so, as well!!!   O_O

Pbfft, bunch of malarky.  Of course women game.  According to this study, just as many adult women as adult men find some sort of enjoyment and escape in a computer or console game.  Big whoop-ti-doo.  What was more interesting to me was the list (at the bottom of the study) of the top selling games:  The Sims expansions made up an awful lot of the rank-and-file in the pc division.  If *I* had been doing the list, I'd have left off most of the expansions.  I mean, really?  Is "The Sims: PETS!" really a separate game?

47
General Discussion / Re: Adult Women Largest Gaming Demographic
« on: August 28, 2014, 10:35:54 pm »
From the actual report (second link Grei posted):

Quote
The 2014 Essential Facts About the Computer and Video Game Industry was released by the Entertainment Software  Association (ESA) in April 2014. The annual research was conducted by Ipsos MediaCT for ESA. The study is the most in-depth and targeted survey of its kind, gathering data from more than 2,200 nationally representative households. Heads of households, and the most frequent gamers within each household, were surveyed about their game play habits and attitudes

As with any of these reports with sweeping claims to be the definitive truth about whatever, I find a study of 2200 households to be a ludicrously tiny sampling on which to base the results. 

Having said that, however, I'd like to know how this group determined what constituted a "representative household".  In my household, we all game and have for years.  Before the oldest son and our youngest (only daughter) left home, they also gamed though son was a pc gamer and daughter preferred console (plus Neverwinter Nights on pc).  Are/were we a "representative household"?

Overall, I find the results to be utterly non-surprising and a bit redundant. 

48
Flotsam and Jetsam / Re: What are you listening to....
« on: August 08, 2014, 06:03:05 pm »
In my quest for absolute relief from the week's stresses:




Note: The video is static, just listen to the music.   ;D

49

By Jeffrey Matulef Published Wednesday, 30 July 2014

UPDATE 30/7/14 10.55AM EA has now confirmed the UK pricing for its EA Access scheme - it'll cost £3.99 for a month.

For that price you get to download and play the full versions of FIFA 14, Madden NFL 25, Peggle 2 and Battlefield 4, too keep for as long as your subscription lasts.

---

ORIGINAL STORY 29/7/14 7.20PM EA has announced a new service for Xbox One that will give subscribers access to multiple triple A games for $4.99 (about £3) a month - or $29.99 (about £18) a year.

Dubbed EA Access, this service is being rolled out today in a beta for a limited number of players. The beta will grant subscribers unlimited access to FIFA 14, Madden NFL 25, Peggle 2 and Battlefield 4 with more titles to come.

Additionally, EA Access members will receive 10 per cent off most EA games and DLC downloaded on Xbox One.

Another benefit to the service is that its members will be able to play trials of upcoming games up to five days prior to their launch. So far the list of games this will entail includes: Madden NFL 15, NHL 15, FIFA 15, NBA LIVE 15 and Dragon Age: Inquisition. Your progress from these trials will carry over into the full game upon release.

EA Access memberships will be available over Xbox Live or at retail via Amazon, GameStop and EB Games.

http://www.eurogamer.net/articles/2014-07-29-ea-access-gives-players-multiple-triple-a-games-for-usd5-a-month

50
Flotsam and Jetsam / Re: What are you listening to....
« on: July 15, 2014, 10:27:01 pm »
I love the original song this parodies, but this one is brilliant!


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