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11
For the past day, New World has “temporarily disabled world transfers” due to what the team’s announcement called “a recently discovered issue which is exacerbated by the transfer feature”. While there’s no word on what the issue, which only applies to those who have an existing server transfer token, is yet, the feature is still turned off as of now.

Transfers, whether in-region or the requested cross-region transfer, are an ongoing process. There was a dev blog talking about what comes next in terms of server merges, and in that, team mentioned that there are still issues and talk of additional merges to come. However, transfers and merges resulted in the team discovering a bug that stacked data from merging servers and transferring characters that were causing issues because that much data on top of itself is persistent enough to cause instability.

According to the dev blog, "we found that when multiple housing plots are sacked for merging or transfers, we reached an unsafe level of persistent data which can cause instability and potentially loss of persistence; meaning that if the bug is tripped your house may disappear”.  additionally, when it comes to community request for cross-region servers, while the community opted for a faster option, it was noted that housing could be affected.

We are still waiting for Amazon to update the community on just what has  happened this time to lead them to the step of temporarily disabling transfers,  And whether or not it's similar or related to the data overload issue.

When it comes to New World, the team has acknowledged the rough start and community feedback. Updates on transfers, whether in-region or cross-region, along with the next phase of server merges, has been promised in early 2022. While this temporary disabling of transfers now might frustrate some, the fact that it applies to those with transfer tokens and that so many server merges and transfers already happened should mean the impact isn’t too broadly felt.

Jan 5, 2022 12:03 PM

https://www.mmorpg.com/news/new-world-temporarily-disables-server-transfers-after-a-bug-discovered-2000124016
12
New World / Re: New World
« Last post by Connor Altinus Mcleod on November 12, 2021, 12:20:30 pm »
I think that most are scattered all over the lands. I am still on Lesnik but should send a guildwide message with this link and the best location. Should we return to our original server? Does it seem that many have stopped playing?
13
New World / Re: New World
« Last post by Klenora on November 06, 2021, 06:09:29 pm »
Members are scattered about different servers because the queue was extremely high on Orofena at launch. I selected Lesnik as a Marauder.  Lesnik has dwindled along with many others. It is requested to combine all into one server now that transfers are working.

Please post your faction if you are still playing, your location, and preferred server.
14
Nov 2, 2021

"In an update to the ongoing issues that caused Amazon to shut down wealth transfers in New World, game director Scot Lane provided an update on the progress of the fix that has seen the economy come to a stand still in the new MMO.

The current crisis in New World surrounds a gold and item duplication exploit that has seen the developers effectively shut down the economy in the MMO. Wealth transfers have been disabled, meaning players can't even trade with other players right now in Aeternum, companies can't pay taxes on settlements, and players could deal with the ramifications of being unable to pay housing upkeep. Some players are reporting that the inability to pay taxes on a settlement is causing the territory to be downgraded.

No doubt Amazon is trying to get this fixed as soon as possible, and game director Scot Lane took to the forums to both apologize and provide a small update to fans waiting for a resolution.

Quote
"Hi Everyone,

We are still working on fixes for the exploits addressed in this notice.

First I’d like to explain why we shut things down. We became aware that a small number of players were using packet manipulation approaches to create invalid transactions. We do use a code approach known as two phase commit, and we also use packet shaping systems for debugging, but there was an edge case with very high packet loss we had not encountered that resulted in duplicated items/currency. Server telemetry provided data that identified this pattern and the people using it; those people were banned, as will often be the case for people who exploit to their advantage. With the transfer of coin disabled, it’s possible to generate an error in a town project improvement and get money returned that you didn’t spend - this gold will be removed during the upcoming maintenance before transfer is turned back on."

Lane also addressed the fact that while this is all happening, people are unable to keep up with taxes and maintenance as a result. Lane mentions in the post that any one affected by this will be compensated with a "make good."

The game director reiterated that the team is working hard to bring the MMO's auction house back online, and expressed appreciation for player patience. The MMO's economy has been under scrutiny in the last few weeks, and the damage being caused by wealth transfers being shut off is only going to exacerbate issues on many servers, especially since the current state of New World prohibits player trading, so the barter system is now out of the window.

As far as a time table as to when this will be fixed, one wasn't given. As of now the MMO's economy has effectively been halted for over a day while the team fixes the problems. We'll be keeping an eye out on this and provide any update as soon as one becomes available. As of now, according to another developer on the forums, a roll back of the server or a server wipe in general are both not being considered.

https://www.mmorpg.com/news/update-new-world-developers-provides-update-on-issues-surrounding-wealth-transfers-apologizes-for-frustrations-over-issues-2000123528
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"The latest New World update has arrived, with clarification on recent bans, an armful of bug fixes and setting the foundation for the coming character transfers.

Recently, there was concern over some players that received bans, seemingly out of the blue with some vague messaging. After the New World Community manager indicated that they use human moderation and an Easy Anti-Cheat system, the update includes this change:

Quote
"Fixed an issue causing players kicked, suspended, banned, or removed from the game by Easy Anti-Cheat to receive unclear communication. Additional messaging has been added so players can better understand the penalty they received."

Other changes include tweaks to faction missions and the rate of influence gain. Attacking factions now have reduced influence gain and defending factions no longer see decreased influence gain. These changes both reflect fixing a bug that caused influence gain to multiply faster than intended and to maintain the challenge and time requirement to flip territories. This should make getting quickly steamrolled happen much less.

Other bug fixes include changes to creature spawning, making sure players can't respawn as a corpse, settlement storage, and an important change that should balance loot gain. This change will ensure that the variety and quantity of loot from modes and chests are wide enough to not impede progression.

The coming character transfers are still pending, and the changes in this update intended to support this weren't detailed, but with the feature promised and heavily anticipated, more details on the whole process should be coming soon. For details on this update, see the patch notes."

https://www.mmorpg.com/news/new-world-update-balances-influence-gain-sets-up-character-transfers-and-clarifies-bans-2000123328
16
New World / Re: New World
« Last post by Gameboy on October 09, 2021, 12:27:15 am »
Just started playing kinda maybe I know what I am doing :D

Gameboy

Blaze Firestryke on Orofena
17
New World / Guild info
« Last post by Lili Birchflower on October 02, 2021, 12:01:18 pm »
The Watch has arrived!

- Server:  Orofena
- Faction:  Marauders
- Guild master:  Connore Mcleod
- Guild name:  The Royal Black Watch
18
New World / New World - RBW info
« Last post by Lili Birchflower on October 02, 2021, 11:56:35 am »
It's out, and the Watch has arrived!

- Server:  Orofena
- Faction:  Marauders
- Guild master:  Connore Mcleod
- Guild name:  The Royal Black Watch
19
Anything Goes / "Computer Space and beyond: 50 years of gaming"
« Last post by Lili Birchflower on August 21, 2021, 12:53:02 pm »
What is now a multi-billion pound industry started out as a humble arcade machine created by a group of college students in 1971.

Before then, playing video games had been a geeky pastime for small groups on university tech campuses, but in 1971, Nolan Bushnell, a student at the University of Utah, joined up with Jim Stein, a Stanford University researcher, to make a game.

They were both players of a game called Spacewar!, which was being run in a university lab. From Nolan's experience of working at amusement parks, the pair saw potential in making an arcade version of a video game.

After working on it for several years, they joined forces with Nutting Associates, an arcade company. Their game, Computer Space, was released for the first time for a physical test run in August 1971.

Built in a fibreglass cabinet, the simplistic space shooter game was hailed a success. The first arcade video game had been made.

But how did we get from the bleeps and bloops of the arcade to an industry that's worth more than music and film combined?

Let's chart its history.

The rest of the article:  https://www.bbc.com/news/technology-58281812
20
General Discussion / Battletech Update
« Last post by Connor Altinus Mcleod on May 25, 2021, 01:39:35 pm »
https://www.sarna.net/news/your-battletech-news-roundup-for-may-2021/


The latest news round up for Battletech and Mechwarrior
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