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"Computer Space and beyond: 50 years of gaming"

Author Topic: "Computer Space and beyond: 50 years of gaming"  (Read 88 times)

Lili Birchflower

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"Computer Space and beyond: 50 years of gaming"
« on: August 21, 2021, 12:53:02 PM »
What is now a multi-billion pound industry started out as a humble arcade machine created by a group of college students in 1971.

Before then, playing video games had been a geeky pastime for small groups on university tech campuses, but in 1971, Nolan Bushnell, a student at the University of Utah, joined up with Jim Stein, a Stanford University researcher, to make a game.

They were both players of a game called Spacewar!, which was being run in a university lab. From Nolan's experience of working at amusement parks, the pair saw potential in making an arcade version of a video game.

After working on it for several years, they joined forces with Nutting Associates, an arcade company. Their game, Computer Space, was released for the first time for a physical test run in August 1971.

Built in a fibreglass cabinet, the simplistic space shooter game was hailed a success. The first arcade video game had been made.

But how did we get from the bleeps and bloops of the arcade to an industry that's worth more than music and film combined?

Let's chart its history.

The rest of the article:  https://www.bbc.com/news/technology-58281812
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