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Author Topic: Fellowship Adventures  (Read 376 times)

Kianne Cassidy

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Fellowship Adventures
« on: March 29, 2019, 12:01:34 pm »
I have not personally participated in Fellowship Adventures, but I've read about them online.  You can also read the in-game info on them by opening the adventure map and clicking the "?" button.  The below consists of a compilation of various advice and recommendation s that I've read on other sites.

When attempting a Fellowship Adventure, as many people in the guild as possible need to:
- Log in daily
- Be willing to devote most/all of their city's operations toward the adventure while it is active

General Strategies:

- Most of the rewards are for reaching the end. Thus, a quickest way there is to do only one path at each juncture. Doing more than one path is for fellowships that want higher ranking points. If you want the prizes (the good stuff) stick to a single path.

- Coordinate with the guild regarding which path is going to be taken at each juncture. Make sure everyone is on the same page. The different paths require different productions (from workshops and manufactories to gaining enchantments). Choosing a path may require some discussion among the guild members to determine which path is most suitable for the available members (based on what they are most capable of producing).

- Once the paths are determined, each guild member should be assigned toward making specific badges as necessary for each path (see below). This way there are no overlapping effort problems.

- Before the Fellowship Adventure starts, build temporary buildings (workshops, manufactories) and start some 1d and 2d productions (if assigned those badges). Don't collect these until you need them for the relevant Fellowship Adventure quests.

- Be careful when collecting anything; ensure that the proper Fellowship Adventure quest is on the board and ready to accept whatever it is you are about to collect.

- Use trades between guild members to satisfy the requirements for quests that just ask for a certain number of goods. You can use lots of small zero-star trades for this (zero-star to discourage non-guild members from taking the trades) of 100 goods each.

- Consider using the forums to communicate throughout the adventure as the in-game chat has a limit on number of entries and some messages may be lost.

- Consider using an editable spreadsheet (e.g. Google Sheets) to coordinate which badges are needed, and who is doing which badges.

- Players who cannot meaningfully participate but wish the rewards can put a badge into one of the paths that is not being pursued in order to qualify for the rewards. (This is sometimes necessary if they are unable to make badges for the paths that are being taken.) Good communication is needed, though, to make sure the other members know not to bother actually trying to take that side path. Otherwise people might get confused and waste efforts on the wrong path.

Allocation of Tasks:

- People who can log in a lot throughout the day can do the 5m, 15m, 1h, and 3h runs
- People who log in only once a day should be allocated the other runs
- People with free space in their city can build temporary buildings for constructing needed items faster
- People who lack space to build non-boosted manufactories should be assigned badges that won't need them
- Only one person should be in charge of collecting the stage rewards because this ends the stage

More Information:

When searching online, note that apparently Fellowship Adventures have changed throughout the years and thus some posts contain outdated information.  Some of the more helpful links I found:
- Official Wiki
- Gems of Knowledge (current adventure; spammy; visit with ad blocker)

"A bonus quest objective popped up: Jump off the collapsing island.  We all put on Feather Fall and jumped.  We all died.  Like lemmings."

Kianne Cassidy

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Re: Fellowship Adventures
« Reply #1 on: July 22, 2019, 11:57:07 am »
Just an update on this:

As of this writing, the developers have fairly significantly altered the quest UI for Fellowship Adventures.  They might be worth us dabbling in, perhaps, although I'm not sure yet whether there are any rewards for getting only partially through the adventure.  My understanding is we would still need to coordinate which badges each of us is working on.

"A bonus quest objective popped up: Jump off the collapsing island.  We all put on Feather Fall and jumped.  We all died.  Like lemmings."

Connor Altinus Mcleod

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Re: Fellowship Adventures
« Reply #2 on: July 31, 2019, 01:46:54 am »
We were trying that over the last fellowship's adventure and almost made it.


Connor